Hey guy I'm pretty new to this forum and this is my first Post (First in English). But anyways...
- It's very well made, and the ME3 save editor specifically is really simple to use and understand. Gibbed lets you do a bunch of things, like change your Shep's appearance, gender, xp, power points, credits, it lets you create a new game from scratch with a bunch of stuff already in it, unlock specific items (weapons, armor, etc), alter your imported choices, assign loyalties (in ME2), unlock.
- This is a great editor, you were just doing it wrong. You can edit all of those values, HOWEVER I am told ME2 and ME1 decisions are registered when you start a new game, so if you want to make those changes, start a new game, save as soon as you can make a manual save, edit it in the editor, then mark it as finished in the Raw section and start a new game by uploading it as a finished ME3 game.
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I'm currently playing the Mass Effect Triology (midway through 3) and I realized I messed up. In ME 2 I did (at least I think) every quest, every loyalty mission and so on because on the one hand I, of course, want to get to know every part of the story ME2 tells me and on the other hand I wanted to own a, to me, perfect savegame which I can always import for Mass Effect 3. I have to mention I already bote about 8 months ago the triology. But on that run I went immediately after the Collectors took my crew to their ship. And this is the reason why I didn't know that if you do some missions after they took them the crew dies (which obviously happened to mine xD).
Actually I just wanted to do every mission (except the DLC 'The arrival') before I finish the game and this is why there was no turning back for after I completed so many missions.
I saw some threads in these forums but I can't ask any questions in there because it's not allowed any more. So I used the Gibbed.MassEffect2.SaveEdit to set Kelly Chambers, Gardner and the crew to the status 'alive'. It seemed to work because I started ME2 and the hole crew even Kelly appeared in the Normandy and I could talk to them, etc. So I thought it'll be fine in ME3 but after I first got to the Normandy in ME3 I read the list about the soldiers killed in action. I don't know why but it says Kenneth is dead.
To me he seemed pretty alive in ME2. So at first I guessed it's because of the fact the he actually died in ME2 and I just used the SaveEditor and something got wrong. But why is he the only one who's dead? I mean his partner , Garbriella Daniels, is not on the list, so probably she's not dead. And what about Kelly? I read you can see her again in Mass Effect 3 but some people say that it's only possible if you dated her in ME2. I didn't, so could I see her? And if Kelly died in ME2, is her name on the list of the soldiers as well?
Download the most recent version from here: Wench's Coalesced Editor ME3. This tool edits the coalesced.ini file. I would highly recommend you backup your original coalesced.ini file. You can find the file here: Program Files (x86) Origin Games Mass Effect 3 BioGame Config PC Cooked. By changing these values in the ME3 Save Editor I finally got it working everyone is alive. I still don't know what's going on with Kelly and wheter I can see her in ME3 but maybe someone can answer this question. I'm still wondering if there is any site or file which gives me a pretty much full list about the plotid's.
So to cut a long story short, I don't want to play ME2 (for now) again, just for these ridiculous things. I'm playing ME3 on extreme (I think it's called extreme. The one after normal) and after I beat the game I wanted to replay it on the hardest difficulty. That's why I want to know: Does anyone know what values I have to change? And of course It'll be nice if someone answers my other questions,
Thanks for reading and I hope everything was correct so you could understand me!
johndoe1964z wrote...
TonyTitan wrote...
johndoe1964z wrote...
Bogrot wrote...
I wonder if there is a way to edit my game's save file to add a particular ship model in the captain's cabin.
In my game I noticed that in Shep's cabin there is no Quarian ship model (not the Live Ship Model). I fear that I dind't grab that model in Mass Effect 2 and that's why I couldn't find it on the ship in Mass Effect 3. It's location was supposed to be in shuttle bay, but I couldn't find it.
Any insights?
These should give you everything...
{id: 21038, name: 'SkaldFish?'},
{id: 21039, name: 'Cabin Item 21039'},
{id: 21040, name: 'Sunfish'},
{id: 21042, name: 'Cabin Item 21042'},
{id: 21043, name: 'Cabin Item 21043'},
{id: 21044, name: 'Cabin Item 21044'},
{id: 21045, name: 'Cabin Item 21045'},
{id: 21046, name: 'Cabin Item 21046'},
{id: 21047, name: 'Cabin Item 21047'},
{id: 21048, name: 'Cabin Item 21048'},
{id: 21049, name: 'Cabin Item 21049'},
{id: 21050, name: 'Cabin Item 21050'},
{id: 21051, name: 'Cabin Item 21051'},
{id: 21052, name: 'Cabin Item 21052'},
{id: 21053, name: 'Cabin Item 21053'},
Me3 Save Editor Guide
{id: 21054, name: 'Cabin Item 21054'},{id: 21106, name: 'Cabin Item AlliedFighter?'},
{id: 21107, name: 'Cabin Item AlliedDread?'},
{id: 21108, name: 'Cabin Item Kodiak'},
{id: 21109, name: 'Cabin Item Citadel'},
{id: 21110, name: 'Cabin Item 21110'},
{id: 21111, name: 'Cabin Item QuarianLiveShip?'},
{id: 21112, name: 'Cabin Item GethFighter?'},
{id: 21113, name: 'Cabin Item KoiFish?'},
{id: 21115, name: 'Cabin Item Eel'},
{id: 21116, name: 'Cabin Item JellyFish?'},
{id: 21118, name: 'Cabin Item StripeFish?'},
{id: 22153, name: 'Cabin Item FishFeeder?'},
Can I ask a stupid question? Right now I am having the biggest brain freeze on finding them....Where in Gibbed are these ID values located?